![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=1920,fit=crop/AoPy280zOGTBKqJy/m2b3rsqzyx-m7VgG8XKjRsebqQZ.png)
Pixel Art
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/unity_rdtk1fwccx-A1aLpQ5DD3hEMRxV.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/unity_f3enzgqv3t-mePkw1Jkl5conek9.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/unity_z93habjpgo-A1aLpQ5LGOflDVwq.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/unity_czzqba8wg5-YyvQlP0qeoIa83RW.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/ei6rlad2up-YBgMG8VnD7sWzON7.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/waas5bwmmo-dJor2BVKQwI1OOOo.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/qzbyrkxwhf-d95oG3lw5VIvQbbO.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/wuytopawb5-Y4L6k8K0kxFoeKZg.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/qbt36td4xj-AVL0jz9KRQCj01eO.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/rtssj1yrn1-m7VgGML0PwiX3x2j.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/jymrndaegq-dOq6e7xov6tL1DoG.png)
Half Past Fate: Romantic Distancing
Created models, textures and set up scenes in Unity with colliders/triggers etc.
Modeled in Blender, textures done in Aseprite
Some furniture was carried over from the original Half Past Fate and was recolored/altered to fit the new game.
2D character sprites done by Bridget Olson.
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/untitled_artwork-1-YD0nG8MeMLCVz1WP.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/p49ezeqjlb-AQEvB8opE7f5XKlB.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/0tgzutjkd8-dWxa5egb9euzjwgp.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/untitled_artwork-2-mjEkwPpNpbhrrErQ.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/unity_cr8dlwzbf8-Y4L6kOXJLkue3p5G.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/vtcdap1wqx-AVL0j3gbVyuJ98RB.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/tjbzxsqik1-mp8Gw3K90rTW17RJ.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/unity_vjbre43kpi-AQEvB8op0KsQP2vr.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/unity_woc2excmym-YX4wE1gb9eUDq9yo.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/unity_qiubtfinnx-m2W5GBXQWPtVZW57.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/tuv9apkghz-Yg2kwLK9PgcqNWM0.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/s1u2rxhr0t-ALpwMBgolOS9EDrV.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/unity_l28l7lrtga-m5KxGlQbjZTPzejJ.png)
2.5D Pixel Art - Abandoned House in Winter
Created the concepts, models, textures and set it up in Unity with colliders/triggers etc.
Modeled in Blender, textures done in Aseprite
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/ok-ALpwMO3gJlIbnRln.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/fin-mnlyG6DK9BI4J592.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/untitled_artwork-1-m7VgGM6XKkcxB41K.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/3eb4d-ALpwMORokjSjzyLQ.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/3eb4f-dWxa5wZbrQczGOPN.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/anglerfish-AGBol38gGPf5VBr1.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/squid-i-dOq6e7Bg4wU6NM66.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/squids-2-YBgMG80X4oIMPraL.png)
Ludum Dare 48: Aquanaut
Created the character and enemy sprites as well as info screens
Textures done in Aseprite, Procreate
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/36f49-mv0yw4KXNbcZlWOy.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/38bdd-YNqV3pgo8rsqp3WW.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=328,fit=crop/AoPy280zOGTBKqJy/36f7e-dOq6e7gEqJs6Wq7B.png)
Ludum Dare 47: IDMJ
Created the character models, textures
Modeled in Blender, textures done in Aseprite
Let's work together
Seen something you like or got some comments or feedback? Let's talk.